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About Me

I'm a 21-year-old game developer from Amsterdam, The Netherlands.

At the core, I'm a generalist Game Developer with expertise in gameplay and UI programming - games are meant to be played first, which is why gameplay comes before graphics for me. That said, I'm working toward a specialization somewhere between Technical Artist and Graphics Programmer, drawn in by shaders and the visual side of rendering.

Portrait of me

Skills

What I work with, and for how long.

Engine

  • Unity 4 years
  • Unreal 2 years
  • Godot 1 month

Language

  • C# 4 years
  • C++ 6 months
  • HLSL/GLSL 6 months

Tools

  • Git 5 years
  • Rider 4 years
  • Visual Studio Code 4 years

Productivity

  • Trello 4 years
  • ChatGPT 3 years
  • Obsidian 1 month

Creative

  • Blender 6 months
  • Photoshop 6 months

Bars show how long I've been using each one, on a shared scale. They aren't a measure of how good I am at it.

My Story

  1. 2026

    • Propaedeutic diploma

      I've obtained my Propadeutic diploma by completing all my required ECS for the first year at my CMGT studies!

  2. 2025

    • HKU

      Applied last-minute after realizing I was dealing with serious imposter syndrome and didn't feel ready to job-hunt yet. Decided to start over with more passion and motivation, and shape my path on my own terms this time.

    • First Game Jam — The Dirt Jam

      After receiving feedback that my portfolio didn't show enough solo work to properly assess my individual capabilities, I took it as a personal challenge. I entered Acerola's Dirt Jam during the summer break, using the opportunity to explore terrain generation and graphics programming independently.

    • MBO Diploma

      Passed after a resit — the first round of user testing didn't meet the exam criteria, so I ran more sessions and got proper footage. Somewhere in my 3rd year I'd started "vibe coding," believing it would speed up production and teach me more. It did neither — I could put games together, but without real meaning, passion, or design intent behind them.

    • MBO Exams

      Three companies pitched real assignments — Linx Interactive, Azerion, and the Dutch Navy. Got my preferred client.

  3. 2024

    • Veldboom Studios Internship

      Focused on Game Mechanics and Architectural Visualization. Introduced SCRUM alongside a colleague at the same studio. Learned 3D scanning, Photoshop texturing, and did UI programming for a Shopify feature inside Unreal Engine.

    • Aspekt Internship — Loznica, Serbia

      My first internship abroad, working with Media Designers on an iteration of the Bee Project — a game raising awareness of bees' role in the ecosystem. Also freelancing and job-hunting on the side, while building cultural and social self-sufficiency.

  4. 2023

  5. 2022

    • First Unity Game

      First cross-discipline collaboration, working with Game Artists on an 8-week space-themed game for an exposition. The damage system wasn't finished in time, so I faked it live by manually pressing a button.

  6. 2021

    • Media College Amsterdam

      Started as a Software Development course covering Python and basic web development. From the 2nd semester, students could specialize into Game Development or Fullstack Development.

    • First Game — Pac-Man Clone

      Built a barely-functional Pac-Man clone on Scratch in a day — no wall collision, but you could actually win or lose. Used it to enroll at Media College Amsterdam.