About Me
I'm a 21-year-old game developer from Amsterdam, The Netherlands.
At the core, I'm a generalist Game Developer with expertise in gameplay and UI programming - games are meant to be played first, which is why gameplay comes before graphics for me. That said, I'm working toward a specialization somewhere between Technical Artist and Graphics Programmer, drawn in by shaders and the visual side of rendering.
Skills
What I work with, and for how long.
Engine
- Unity 4 years
- Unreal 2 years
- Godot 1 month
Language
- C# 4 years
- C++ 6 months
- HLSL/GLSL 6 months
Tools
- Git 5 years
- Rider 4 years
- Visual Studio Code 4 years
Productivity
- Trello 4 years
- ChatGPT 3 years
- Obsidian 1 month
Creative
- Blender 6 months
- Photoshop 6 months
Bars show how long I've been using each one, on a shared scale. They aren't a measure of how good I am at it.
My Story
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2026
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Propaedeutic diploma
I've obtained my Propadeutic diploma by completing all my required ECS for the first year at my CMGT studies!
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2025
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HKU
Applied last-minute after realizing I was dealing with serious imposter syndrome and didn't feel ready to job-hunt yet. Decided to start over with more passion and motivation, and shape my path on my own terms this time.
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First Game Jam — The Dirt Jam
After receiving feedback that my portfolio didn't show enough solo work to properly assess my individual capabilities, I took it as a personal challenge. I entered Acerola's Dirt Jam during the summer break, using the opportunity to explore terrain generation and graphics programming independently.
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MBO Diploma
Passed after a resit — the first round of user testing didn't meet the exam criteria, so I ran more sessions and got proper footage. Somewhere in my 3rd year I'd started "vibe coding," believing it would speed up production and teach me more. It did neither — I could put games together, but without real meaning, passion, or design intent behind them.
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MBO Exams
Three companies pitched real assignments — Linx Interactive, Azerion, and the Dutch Navy. Got my preferred client.
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2024
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Veldboom Studios Internship
Focused on Game Mechanics and Architectural Visualization. Introduced SCRUM alongside a colleague at the same studio. Learned 3D scanning, Photoshop texturing, and did UI programming for a Shopify feature inside Unreal Engine.
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Aspekt Internship — Loznica, Serbia
My first internship abroad, working with Media Designers on an iteration of the Bee Project — a game raising awareness of bees' role in the ecosystem. Also freelancing and job-hunting on the side, while building cultural and social self-sufficiency.
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2023
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Freelance Work — The Ensemble
Referred by a friend, starting with a website, then game mechanics, and eventually a real client project called The Ensemble — worked on and off for about 2 years.
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NeoN Origins
A hybrid learning environment where I truly honed my game development skills over the course of a year.
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2022
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First Unity Game
First cross-discipline collaboration, working with Game Artists on an 8-week space-themed game for an exposition. The damage system wasn't finished in time, so I faked it live by manually pressing a button.
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2021
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Media College Amsterdam
Started as a Software Development course covering Python and basic web development. From the 2nd semester, students could specialize into Game Development or Fullstack Development.
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First Game — Pac-Man Clone
Built a barely-functional Pac-Man clone on Scratch in a day — no wall collision, but you could actually win or lose. Used it to enroll at Media College Amsterdam.
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